
About Me
Hi, I'm Mohan Grewal — a passionate Software Engineer based in British Columbia, Canada. I graduated from the University of British Columbia with a degree in Computer Science. I love building immersive experiences, solving technical challenges, and exploring the worlds of AI, gaming, and fitness both in the industry and my hobbies.
I have experience working in QA, mobile development, video game development, and recently started working on full-stack. Whether it's using Python to train models, Kotlin for Android apps, Unity/Unreal for engaging gaming experiences, or React/Next.js to deploy UIs, I strive to build tools that are practical and polished for both the backend and frontend.
Outside of coding, I enjoy lifting weights and reading. In the summer, I go on bicycle rides, and in the winter, I hit the slopes for snowboarding. Currently I'm improving my snowboarding skills and learning acoustic guitar to keep pushing my creativity and discipline. I’m always up for collaborating on exciting projects inspired by my hobbies to grow as a developer and teammate!
It's best to always learn something when you first understand the joy of doing it!
Experience



Software Engineer Intern
Rivian · Jan 2023 – Aug 2023 · Vancouver, BC
At Rivian, I worked on mobile apps connected to Rivian vehicles, focusing on QA and developer workflow improvements. I helped build a debug menu that auto-generated JIRA tickets and adapted a Python test suite into Kotlin to speed up testing cycles.
These tools made it easier for QA and mobile devs to identify and fix bugs quickly, reducing time spent on manual testing and reporting. The experience gave me a deeper understanding of how software supports hardware-driven products in high-pressure environments.
I collaborated with a small, focused team where communication and speed were critical. It taught me the value of building the right internal tools to empower entire engineering teams.
Software Engineer Intern
EastSide Games · Sep 2020 – Apr 2021 · Vancouver, BC
At East Side Games, I built a subscription system and live-service tools for the TPB mobile game using Unity and C#. I implemented in-app purchases for both Android and iOS and helped design a debugging menu to resolve service issues.
This was my first industry role, and it showed me how agile teams work together across design, QA, and engineering. I gained experience working in sprints, collaborating closely with stakeholders, and delivering features under real deadlines.
The internship helped shape my product-thinking mindset — balancing user experience with scalability and maintainability. It laid the groundwork for how I approach game development and teamwork today.


Skills
Click a skill to see which projects and experiences use it!
Languages
Frameworks & Libraries
Tools & Platforms
Technologies / APIs
AI / ML
Cloud Hosting & Concepts
General Concepts
Projects
Click a project to expand and learn more about it, or check out its Github repository!
Guitar Guide App
PERSONALOctober 2024 – Present
Android app to help users play songs with real-time chord recognition, tuner feedback, and practice breakdowns using signal processing.
AI Workout Planner
PERSONALApril 2025 – June 2025
AI-powered workout planner that generates custom routines, exercise tips, and visual demos. Built with FastAPI, React, and AI algorithms.
Path-Reachability
ACADEMICMarch 2024 – April 2024
Visual static analysis tool that identifies all viable execution paths in TypeScript code using Z3 to evaluate path conditions.
Form-Builder DSL
ACADEMICJanuary 2024 – February 2024
Custom DSL for building quizzes/forms with ANTLR and the Visitor pattern to convert input into evaluable ASTs.
AI Demo Test
PERSONALJuly 2021 – September 2022
Unreal Engine 4 project demonstrating AI state management and behavior switching using both C++ and Blueprint.
Panic Titanic
PERSONALSeptember 2020 – March 2021
3D multiplayer party game inspired by Among Us. Built complex voting systems and real-time player task handling using Unity RPCs.
Roguelike
PERSONALSeptember 2019 – March 2020
Classic roguelike built in Unity with asynchronous combat, animation handling, and modular code using SOLID principles.
Extras
🎮 Extracurriculars
UBC Game Development Club
Contributed to collaborative game projects, participated in team-based development sprints, and participated in game competitions to refine my Unity and Unreal Engine skills.
City of Surrey & BC Cancer Volunteer
Assisted in community outreach and public events for either environmental awareness or to help get donations for cancer research, helping coordinate activities and support services for diverse audiences.
Canucks Autism Network Volunteer
Supported children and youth with autism in recreational sport programs and camps, fostering inclusivity and teamwork.
✨ Interests & Off-Time
Reading both fiction and non-fiction books, with a focus on science fiction, fantasy, and technology.
Playing acoustic guitar and working on new songs to learn along with my projects.
Exploring game design ideas and building personal game prototypes.
Biking around local trails and enjoying the outdoors.
Snowboarding in the winter and exploring the mountain passes.
Staying active with strength training and learning about fitness science.
Following tech and gaming trends, experimenting with AI tools.